Engine Programmer - Networking

Cary, North Carolina, United States


For many, the word “Epic” is synonymous with grand, glorious, heroic, regal, magnificent or monumental. At Epic Games, we think of “Epic” as the collective effort of smart, talented, passionate people choosing to build the highest quality experiences possible for those who play our games and use our technology. The words “good enough” are not spoken here. That dedication has allowed us to remain an industry leader, take risks, be creative, and carve our own path forward.  

Epic Games is looking for an Engineer with a strong passion for Networking to implement and develop networking features in Unreal Engine 4.  You will work closely with members of our game and engine teams, building the world’s premier game engine technology.   

The person in this role will be responsible for the following:

  • Maintaining and enhancing the core networking and replay features of Unreal Engine 4 across all supported platforms
  • Developing new networking features
  • Working with game teams to support their multiplayer gameplay needs
  • Providing support to users and licensees for networking-related issues

The ideal candidate will have a mix of the qualifications below:

  • Strong C++ knowledge
  • Deep experience with network and multiplayer programming on multiple shipped titles
  • Experience working with optimization and multithreaded systems
  • Experience having successfully implemented multiplayer gameplay features in a client-server model

  • Designed & implemented a custom network protocol

If you’d like to be part of the future of the award winning Unreal Engine, we’d love to hear from you. Please submit your resume and we’ll be in touch soon. 

This is going to be Epic!