Texture Artist

Shanghai, China

Overview


For over 25 years, Epic Games has been making award winning games and game engine technology that empowers others to make visually stunning games and 3D content that brings environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.


We think of "Epic" as the collective effort of smart, talented, passionate people who are dedicated to building the highest quality experiences possible for our developer and player communities. If you'd like to be part of something Epic while creating amazing games or incredible technology used across a multitude of industries, we'd love to hear from you!   


Epic Games is looking for an experienced Texture Artist who will create textures for environments, props, characters and weapons while maintaining the  cohesive style of the game.  You will use various modeling and texturing tools (Max, May, Modo, Zbrush etc.) as well as the Unreal Engine to set new standard for artistic excellence by collaborating and delivering excellent texture assets while working on Paragon.


The person in this role will be responsible for the following:

  • Create high-fidelity texture maps with the understanding of all supporting maps 
  • Generate or match the existing realistic art style of the project
  • Use UV layout and principles while setting new standards for artistic excellence
  • Collaborate and deliver excellent finished products

The ideal candidate will have a mix of the qualifications below:

  • Excellent artistic, painting and texture skills within Photoshop and other similar programs
  • Ability to create high quality texture maps with the understanding of all supporting maps (bump, specular, normal, and transparency, etc.)
  • Ability to generate or match the existing realistic art style of the project
  • Strong understanding of UV layout and principles
  • Familiarity with Unreal Engine 4 and physically based shading
  • Understanding of baking textures and processing maps
  • Familiar with procedural texture packages like Substance Designer and Mari 

If you’d like to be part of building a visually stunning game we’d love to hear from you. Please submit your resume with a portfolio and we’ll be in touch soon.  

 

This is going to be Epic!  


材质设计师


Epic正在寻找经验丰富的材质设计师,能够为不同风格的游戏制作相应的场境、道具、人物及武器等的纹理效果。你将使用到各种不同的建模及纹理绘制工具(Max,May, Zbrush等),为Paragon游戏不断制作出优质的纹理设计,并且使用虚幻引擎为艺术作品加入新的标准。

工作职责:

  • 正确把握各种支持类贴图,制作高精度的材质贴图
  • 结合项目的现实主义风格进行材质纹理创造
  • 使用UV布局原理制定美术标准
  • 协作完成并提交优秀的成品

基本要求:

  • 超强的Photoshop或其他类似软件的绘画、着色及材质绘制技术
  • 能够根据对所有支持类贴图的正确理解(凹凸、反射、标准、透明度等)绘制出高质量的材质贴图
  • 能够制作出与现有项目的写实风格相匹配的产品
  • UV布局原理有极强的理解力
  • 熟悉虚幻引擎4的工作流程及基于物理的着色
  • 了解烘焙纹理及加工图
  • 熟悉过程式纹理绘制软件,如Substance DesignerMar
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